Paulv2k4 FIFA 21 Gameplay Mod Version 4

Version 4 of my Gameplay mod designed to be more difficult than realistic

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Creator: paulv2k4
Wednesday, 12 May 2021

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Version 4 was purposely built to make the AI more attacking, better at defending and generally give a more difficult experience. The issue with this version is that it has lost some of the "realism" aspects of my mods. It may be too quick for some of you. Some of you may even find it janky. The balance of realism versus difficulty is almost impossible to have in FIFA 21 but this version for sure is more difficult than Version 3.

Includes FET and Frostbite Tool versions: Please EXTRACT the files before importing them into the respective tool. You WILL need to manually copy the locale.ini to your FIFA "Data" directory.

The FET version is completely unsupported by me and is built via converter built by myself. I do NOT use FET, so I can not support any issues caused by it!

This mod is covered by the Apache License V3

Preferences / Settings:

Game Speed: Normal

Sliders: Default

Competitor Mode: OFF

Assisted Settings: Semi Assisted / Manual. If you find that too difficult try Assisted.

 

Movement

- Rebuilt movement and animations compiler for Frostbite tool. (V4A8).

- Decreased the input delay from your controller or AI decision to movement (V3)

- Decreased top speed of all players by 10% (V3)

- Increased the difference between fast and slow players by 20% (V3)

- Increased the time it takes to turn 180 degrees by 100%, gradually decreasing by the Agility/Dribbling of the player (V3)

- Decreased the animation speed for dribbling, shooting, passing, jumping/heading (V3)

AI

- Removed AI option to "strafe" dribble (To stop teams like Manchester City over using the option outside of the box) (V3)

- Removed AI option to "pump ball into the box" (This fixes the AI playing long passes into the box in the last 10 minutes when losing) (V1)

- Increased amount of long passes (V1/V4)

- Increased amount of crosses (V3/Reworked in V4)

- Increased amount of shots (V3)

- Increased forward passing (V3/V4)

- Increased the amount the AI attempts a tackle (V1/V4)

- Decreased the time the AI takes to attempt a pass (V4)

- Increase the amount the AI sprints into space with the ball (V4)

Shooting

- Removed the amount of assistance given to "assisted" shooting, this allows you to aim for the corners of the goal (V3)

- Shots are much more difficult while under pressure from a defender (V3)

- Shots are much more difficult while the ball is far away from you (V2)

Blocking and Intercepting

- Automatic blocking and AI blocking has been reduced by 800% (V1)

- Manual blocking has been increased by 150% (V1)

Goalkeepers

- Goalkeepers have been rewritten to use attributes so there is a large difference between Premier League and League 2 (V3)

- Goalkeepers can now make mistakes (V3)

- Goalkeepers will now try to catch a ball much more (V3)

- Goalkeepers will now rush out on one-on-one situations (V3)

- Goalkeepers will now protect their near post much more (V4)

Passing

- All players are much more likely to make a mistake when passing, increasing the chances when of low short passing attribute (V1)

- All players are much more likely to make a mistake when under pressure  (V2)

- All players are much more likely to make a mistake when passing at an obtuse angle (V3)

First Touch and Ball Control

- Adjusted ball control so players with high attributes can trap all kinds of tricky situations

Fouls

- Increased the chance for a foul to be called (V1)

- Yellow cards are much less likely to be given (V1/V4 Reworked)

Positioning

- More midfielders will help out the defence when defending (V1)

- The team width is more like the Tactics graphic allowing for more attacking opportunities from Wingers (V3)

- All players will move off the ball to allow for more attacking opportunities (V3)

- If playing a slow tactic (like Possession), your team will move up the pitch much more slowly, allowing for a calm approach to the game (V3)

- Have decreased "fast build-up" move up speed, so the team has players to pass to when a defender is in possession (V3)

Match ratings

- All match ratings are much more balanced for each position (V3/Reworked V4)

- Defenders are punished for letting goals in much more (No more 7+ rating for a team that lost 3-0) (V3/Reworked V4)

LOD

- LOD of players and crowd have been increased slightly for menus and gameplay (V3)